#pragma once

#include "lgogl_init.h"
#include "lg_texture.h"

#include "GL/glew.h"

typedef struct {
	LGTexture tex;
	GLuint glId;
	int upload;
}LGOGLlTexture;

LGOGL_API LGTextureBackend*
lgoglTextureBackend();

LGOGL_API GLuint
lgoglGetTextureId(LGTexture* tex);